import * as d3 from "d3";
import dataTransform from "../dataTransform.js";
import component from "../component.js";
import * as glMatrix from "gl-matrix";
import { createScene } from "../base.js";
/**
* Reusable 3D Vector Field Chart
*
* @module
*
* @example
* let chartHolder = d3.select("#chartholder");
*
* let myData = [...];
*
* let vectorFunction = (x, y, z, value) => {
* return {
* vx: Math.pow(x, 2) + y * Math.pow(x, 2),
* vy: Math.pow(y, 2) - x * Math.pow(z, 2),
* vz: Math.pow(z, 2)
* };
* };
*
* let myChart = d3.x3d.chart.vectorFieldChart()
* .vectorFunction(vectorFunction);
*
* chartHolder.datum(myData).call(myChart);
*
* @see https://mathinsight.org/vector_field_overview
*/
export default function() {
/* Default Properties */
let width = 500;
let height = 500;
let dimensions = { x: 40, y: 40, z: 40 };
let colors = d3.schemeRdYlGn[8];
let classed = "d3X3dVectorFieldChart";
let debug = false;
/* Scales */
let xScale;
let yScale;
let zScale;
let colorScale;
let sizeScale;
let sizeRange = [2.0, 5.0];
let origin = { x: 0, y: 0, z: 0 };
/* Components */
const viewpoint = component.viewpoint();
const axis = component.crosshair();
const vectorFields = component.vectorFields();
/**
* Vector Field Function
*
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} value
* @returns {{vx: number, vy: number, vz: number}}
*/
let vectorFunction = function(x, y, z, value = null) {
return {
vx: x,
vy: y,
vz: z
};
};
/**
* Initialise Data and Scales
*
* @private
* @param {Array} data - Chart data.
*/
const init = function(data) {
const { coordinatesMax, coordinatesMin } = dataTransform(data).summary();
const { x: minX, y: minY, z: minZ } = coordinatesMin;
const { x: maxX, y: maxY, z: maxZ } = coordinatesMax;
const { x: dimensionX, y: dimensionY, z: dimensionZ } = dimensions;
const extent = d3.extent(data.values.map((f) => {
let vx, vy, vz;
if ("vx" in f) {
({ vx, vy, vz } = f);
} else {
({ vx, vy, vz } = vectorFunction(f.x, f.y, f.z, f.value));
}
let vector = glMatrix.vec3.fromValues(vx, vy, vz);
return glMatrix.vec3.length(vector);
}));
xScale = d3.scaleLinear()
.domain([minX, maxX])
.range([0, dimensionX]);
yScale = d3.scaleLinear()
.domain([minY, maxY])
.range([0, dimensionY]);
zScale = d3.scaleLinear()
.domain([minZ, maxZ])
.range([0, dimensionZ]);
sizeScale = d3.scaleLinear()
.domain(extent)
.range(sizeRange);
colorScale = d3.scaleQuantize()
.domain(extent)
.range(colors);
// TODO: Have a think about whether this is appropriate?
// Or, do we always want the origin to be 0,0,0 ?
origin = {
x: (minX < 0) ? 0 : minX,
y: (minY < 0) ? 0 : minY,
z: (minZ < 0) ? 0 : minZ
};
};
/**
* Constructor
*
* @constructor
* @alias vectorFieldChart
* @param {d3.selection} selection - The chart holder D3 selection.
*/
const my = function(selection) {
const layers = ["axis", "vectorFields"];
const scene = createScene(selection, layers, classed, width, height, debug);
selection.each((data) => {
init(data);
// Add Viewpoint
viewpoint.centerOfRotation([dimensions.x / 2, dimensions.y / 2, dimensions.z / 2]);
scene.call(viewpoint);
// Add Axis
axis.xScale(xScale)
.yScale(yScale)
.zScale(zScale);
scene.select(".axis")
.datum(origin)
.call(axis);
// Add Vector Fields
vectorFields.xScale(xScale)
.yScale(yScale)
.zScale(zScale)
.colorScale(colorScale)
.sizeScale(sizeScale)
.vectorFunction(vectorFunction);
scene.select(".vectorFields")
.datum(data)
.call(vectorFields);
});
};
/**
* Width Getter / Setter
*
* @param {number} _v - X3D canvas width in px.
* @returns {*}
*/
my.width = function(_v) {
if (!arguments.length) return width;
width = _v;
return this;
};
/**
* Height Getter / Setter
*
* @param {number} _v - X3D canvas height in px.
* @returns {*}
*/
my.height = function(_v) {
if (!arguments.length) return height;
height = _v;
return this;
};
/**
* Dimensions Getter / Setter
*
* @param {{x: number, y: number, z: number}} _v - 3D object dimensions.
* @returns {*}
*/
my.dimensions = function(_v) {
if (!arguments.length) return dimensions;
dimensions = _v;
return this;
};
/**
* X Scale Getter / Setter
*
* @param {d3.scale} _v - D3 scale.
* @returns {*}
*/
my.xScale = function(_v) {
if (!arguments.length) return xScale;
xScale = _v;
return my;
};
/**
* Y Scale Getter / Setter
*
* @param {d3.scale} _v - D3 scale.
* @returns {*}
*/
my.yScale = function(_v) {
if (!arguments.length) return yScale;
yScale = _v;
return my;
};
/**
* Z Scale Getter / Setter
*
* @param {d3.scale} _v - D3 scale.
* @returns {*}
*/
my.zScale = function(_v) {
if (!arguments.length) return zScale;
zScale = _v;
return my;
};
/**
* Color Scale Getter / Setter
*
* @param {d3.scale} _v - D3 color scale.
* @returns {*}
*/
my.colorScale = function(_v) {
if (!arguments.length) return colorScale;
colorScale = _v;
return my;
};
/**
* Colors Getter / Setter
*
* @param {Array} _v - Array of colours used by color scale.
* @returns {*}
*/
my.colors = function(_v) {
if (!arguments.length) return colors;
colors = _v;
return my;
};
/**
* Size Scale Getter / Setter
*
* @param {d3.scale} _v - D3 color scale.
* @returns {*}
*/
my.sizeScale = function(_v) {
if (!arguments.length) return sizeScale;
sizeScale = _v;
return my;
};
/**
* Size Range Getter / Setter
*
* @param {number[]} _v - Size min and max (e.g. [0.5, 3.0]).
* @returns {*}
*/
my.sizeRange = function(_v) {
if (!arguments.length) return sizeRange;
sizeRange = _v;
return my;
};
/**
* Vector Function Getter / Setter
*
* @param {function} _f - Vector Function.
* @returns {*}
*/
my.vectorFunction = function(_f) {
if (!arguments.length) return vectorFunction;
vectorFunction = _f;
return my;
};
/**
* Debug Getter / Setter
*
* @param {boolean} _v - Show debug log and stats. True/False.
* @returns {*}
*/
my.debug = function(_v) {
if (!arguments.length) return debug;
debug = _v;
return my;
};
return my;
}